Ooladove Daleborn

Character Name: Ooladove Daleborn
Race: Human
Age:23
Height: 5’6
Weight: 130
Social Class: Commoner
Social Position: Magic Blacksmith
Alignment: Good
Township: Canaria
Skills: Blacksmithing, Enchanting the objects she blacksmiths or others brought to her.
Math, Reading, Writing, Basic fighting skills.
Magic:
- Enchanting: Poisons, Fire, Earth, Wind, Water, Light, Rare potential to mix and match these elements. Each enchant takes awhile to do and varies depending on the type of object and element attached.
- Tier: Journeyman
- Spells:
- Imbune Elements: Can be cast multiple times a day. Allows character to imbune any element into an item (shadow, light, fire, water, earth, wind). Enchanter would not be able to instantly enchant the item but requires them to work on it for extended periods of time.
- Life and Death Enchantments: Can be cast multiple times a day. Allows character to enchant an item with either Cleric, Necromancer, Animal Kinship, or Huntsmen magic. Enchanter would not be able to instantly enchant the item but requires them to work on it for extended periods of time.
- Combine Magic: Can be cast four times a week. Allows the caster to enchant an item with two different types of non-conflicting magic. Enchanter would not be able to instantly enchant the item but requires them to work on it for extended periods of time.
- Pending
- Weakness: Her only magic is in enchanting. She cannot use the elements directly herself so potentially she is weak to all magic. The largest risk is in mixing different elements into a single object.
Flaws: Can be gullible. Can’t hold a lot of alcohol. Fear of drowning.
Weapons: Sword with Earth enchant. It is stronger than most swords in that it is hard to break. It has a weakness against heat, too much makes it brittle.
Ownerships: A blacksmith shop with small home to fit two attached.
Family: None currently alive. Mother died when she was young and father passed away from a blacksmithing accident.
Brief History: Ooladove comes from a family of blacksmiths. The skill is always passed on to the eldest and she was the only child so became her father’s apprentice. Their blacksmithing is special however because not only do they make good pieces but they can enchant them as well. She does this by communing with “spirits”, or at least that is how she best explains it. Her mother passed away close after her birth so her father had to raise her alone. One day he died due to an accident in the shop. The rumor is that he tried to combine some unstable elements into a dagger and it backfired. Now their daughter owns and runs the shop. Ooladove does not have any magic to directly use herself. For a young woman on her own she is very upbeat and tries not to let things discourage her. Though she does not have a strong sense of” justice”, if she knows an item requested for enchanting will be used for evil deeds she will probably not take on the job.
Weapons Enchanted:
Fire Dagger - A blade that can burn.
Not only useful in combat but for oher needs such as starting a campfire.
Large enough to take the hit of a sword, small enough to conceal.
For sale in shop.